Visual Development for Ron's Gone Wrong done under the amazing direction of Production Designer Aurelien Predal
Concept of the new friends enjoying their freedom
An early concept for how the woods could look
Concept for Ron and Barney's escape into the woods
The lads a bit lost with the sun setting
Concept for the moment Ron and Barney had to choose which path to take to get to the watch tower
Things start to get a little creepy as our heroes travel deeper into the forest
Now the boys are completely lost and need to find a way out
In an earlier draft of the script, Barney had to find a way to charge Ron, who's battery had gone flat. This is an extreme solve, I know, but pretty cool nonetheless :)
An early paint over of Nadya Mira's beautiful set design, this was where Barney's day worked.
Set design and painting for the CRUSHER ROOOOM!
Painting of a previous version of Mark's office
Some character lookdev paintings
Concept sketches for Andrew's office
Set/Mood paintings for Andrew's office, set design by Antoine Birot
very early woods mood concept
Another one
Some detail drawings of hero rock in one of our sets
Set concept
Colour keys for a sequence that happens in the same environment
More colour keys
And finally, some colour keys from Bubble HQ, these were really hard to nail down. Production designer, Aurelien Predal really helped me solve this one.